
unlike the previous AC installment before the new 2016 model introduced. because when i try to display/split only the helmet model the objects (suits, gloves, face, and helmet) are combined into one (but you can see the sub-object). Sadly you cannot export helmet only, means only the entire objects can be exported in 3DsimED. but texture applications and names are same. Some note, the driver.kn5 has HANS model, the 2016 hasn't. or you will get an errors due to textures missing. make sure you create a folder for the texture map. The issue comes in when only modifying/exporting a selected few objects, which can cause gap between other non-blender modified GMT files.Use 3DSimED, open either the driver.kn5/2016_driver.kn5 located on /content/driver folder. PS: if you work the whole track in blender, then the pitch won't matter because the whole track will have the same amount pitch after exporting (but it is best that you take a note about it, so later on when you working between GMT and blender, you remember whether pitch was changed or not). Next, select all surface objects, switch to UV Editing and top view (hotkey: num 7), use Project from View(Bounds), and a new puddle UV map will be created (you may want to add a little padding at the edge though), then just assign a new texture and paint:



Then just re-map your UV map on them as a whole.įirst add a new UV channel named "puddle" to one of the surface object(you may want to make sure channel order is same as well), then repeat this process for every other surface object (with same "puddle" name), and make sure channel is selected:

Click to expand.Yes it is possible, select all object, add or modify a UV channel that has the same channel name/order/material across all objects that you wish to add puddle map (you may need to add missing channel individually).
