

These archmages are actual player characters from the early 1980s who live on in the legends of the Lost Lands. This so-called “wall” was raised by the archmages Margon and Alycthron harnessing the Spirit of the Stoneheart Mountains to raise the land itself, creating a massive escarpment to block invaders from the Haunted Steppes. The Wilderness of the Lost Lands extending to the humanoid-infested Deepfells Mountains and providing detail about the nearby Wizard’s Wall. This is where the fragments of the fabled Sword of Air can be found…perhaps.Ģ. Clark Peterson’s very own Bannor the Paladin spent several real life months in the place, and, sadly, finished the objective. This six-level, trap-and-puzzle infested dungeon formed the basis of Bill's game through his high school and college years.

The Hel’s Temple Dungeon-kind of like Tomb of Horrors on crack. The Sword of Air is the centerpiece of the Lost Lands.Ĭurrently, this epic tome consists of several parts:ġ. Hundreds of players over the past 35 years have experienced the thrills and terrors of this world.

This is the game world, and these are the adventures in which the players of these famous characters lived and died. Sages and wizards of legend speak of the Lost Lands-many of the players who have lived and died in Bill's campaign over the years now have a place in history (in the books).įrac Cher the dwarf, Flail the Great, Bannor the Paladin, Speigle the Mage, and Helman the Halfling are well known to the fans of Bill's work. They have evolved over the decades, and more material continues to flow from it as the dice keep rolling. Many of the adventures published by Necromancer Games and Frog God Games are directly inspired by this campaign. This campaign has been continuously running since 1977. The Lost Lands is the home campaign world of Necromancer Game's and Frog God Game's own Bill Webb.
